#pragma once
#include <windows.h>
#include <d3d11.h>
#include <d3dx11.h>
#include <d3dcompiler.h>
#include <xnamath.h>

struct VoxelVertexPlaceholder
{
    D3DXVECTOR3 Pos;
    D3DXVECTOR2 Tex;
};
struct VoxelStreamOutMeshFormat
{
    D3DXVECTOR4 Pos;
	D3DXVECTOR3 Normal;
    D3DXVECTOR2 Tex;
	float padding[3];
	
};